Tier List

Starter Cars for Car Dealership Tycoon

Spend code cash on platforms and cheap shop cars. Hypers wait until the dealership actually exists.

Last updated:

Starter Cars to Buy

Your first hour in Car Dealership Tycoon is a spending test. The game has been online since 2018, servers hold 15 players, and the shop is full of cars that look like a win and play like a trap. The correct starter is not the most expensive hyper on the banner. The correct starter is the cheapest shop car that can sit on a platform right now, plus whatever free car a working code still grants.

Read this page with Getting Started, how to make money, and the dealerships guide. Letters on the Tier List Hub call cheap fillers C-tier once you outgrow them. During the first hour they are A-tier for you, because an empty pad earns zero.

Step 1 — bank every code before you open the shop

Open Settings, paste every string on the codes list, and use how to redeem if the box is hiding. Stacked cash codes are how new accounts skip the slowest buttons. If FOXZIER8 still awards the Foxzie Edition Audi R8, claim it immediately and put it on a pad. That car is a community A-tier daily: free, respectable display income for a starter, and fast enough to drive while you learn controls. Codes expire without a countdown on this wiki — if the R8 is gone, buy a cheap shop sports car instead and move on.

Do not stand in the limited shop with that cash. Limiteds lock for two weeks and want Trading Hub access you do not have yet. Park the idea on limited cars and come back after a dealership is finished.

Step 2 — claim a plot and unlock pads, not trophies

Walk the dealership buttons. Platforms are the product. A car in the garage is inventory. A car on a pad is a paycheck. Early plots unlock several display stands as you buy floors, desks, and platform upgrades. Higher platform levels accept better cars, so the first upgrades are not cosmetic — they are the gate that lets your FOXZIER8 R8 or a mid shop car actually sit down.

Fill every unlocked pad before you save for a single expensive model. Two cheap cars ticking beat one hyper in the garage. Completion percent on the first dealership is the real boss: finish one plot to unlock the rest of the tycoon loop and, later, trading. Fire, police, moto, race, and hyper lots can be skipped into with Robux; cash players should complete a regular dealership instead of staring at those gates.

Step 3 — buy the cheap shop layer on purpose

The shop is split by class. Starter money should hit the lowest cars that still display, then the first sports cars that fit your upgraded pads. Think in jobs:

  • Pad fillers: the inexpensive Class 1 and low Class 2 cars you can afford in bulk after codes. They are C-tier on the public list and correct on day one.
  • Daily driver: one car you like enough to drive for cash-per-mile and deliveries. The Foxzie R8 is this if you own it. Otherwise pick a cheap sports car you can keep on the road without crashing every corner. Races can wait until you have a specialist; the oval and street loops do not need a drag monster yet.
  • Next pad upgrader: the first mid shop car that fits a higher platform level. This is how you leave C-tier without touching S-tier.

Skip million-dollar hypers, licensed Zenvo banners, and Pagani windows until those platforms exist. An S-tier trade piece that cannot sit on a pad and cannot list on the hub is a screenshot. The vehicles guide is the catalog; this page is the spending order.

Season cars and rotating bundles are not starters. They are B-tier keepers after you have income. Novelty vehicles and leftover placeholders from removed brands are D-tier even on day one unless they are the only thing you can afford to plant on a pad.

Step 4 — drive, do not pose

Display income ticks while you are in the server. Cash-per-mile ticks while you drive. That is why the starter kit is a pad car plus a driver, not a museum piece. Loop the map, take easy races when you know the controls, and use deliveries if they are up. Official Auto Drive (the cyan portal AFK loop added 15 November 2025) is a later convenience for whitelisted cars, not a substitute for learning to steer. Third-party auto-farm scripts are a ban conversation on the Scripts Hub — keep them off a new account you actually want to keep.

Friends on the same 15-player server make the map feel busy. They do not pay your platforms. Do not gift your only good car because a stranger in the lot asked.

Step 5 — when to stop buying starters

You are done with the starter layer when:

  • every unlocked pad has a car,
  • you are buying platform upgrades instead of extra Class 1 fillers,
  • you can complete the first dealership without emptying the account,
  • you still have cash to drive.

Then shift to A-tier shop earners on the Tier List Hub. Finish the plot so trading unlocks. Only then does a limited, a Zenvo, or a token flip make sense. The two-week lock will still freeze a new buy, so your pads have to keep printing while you wait.

Starter mistakes that look smart

Blowing codes on one hyper. The banner is designed to do that. You will own a car you cannot display well and cannot trade for two weeks. Leaving pads empty while you save. Saving is fine. Empty pads are not saving; they are refusing free money. Buying every D-tier novelty because it is cheap. Cheap and useful are not the same. One extra filler is enough. Ignoring expired codes. The expired codes page exists so you do not sit in Settings typing dead strings. Waiting for a content creator’s “best starter.” Foxzie ships weekly cars. Players film RAP and trailers. None of them are standing on your first plot. Your pads are.

When a patch adds fog, a shop firetruck, or a three-vehicle spawn pass, that pass is a quality-of-life buy for people who already own a garage. It is not a starter. Read latest update after your pads are full, not before. Official Discord and Trello links sit under links, Discord, and Trello.

Starter cars are a phase. Buy them, display them, outgrow them, and leave them in the garage as beaters. The tycoon loop has not changed since 2018: pads first, hypers later.

FAQ

Frequently Asked Questions

Quick answers for codes, cars, trading, and dealership progress.

What should I buy first after redeeming codes?

Dealership buttons and the cheapest shop cars that fit unlocked platforms. Put the FOXZIER8 Audi R8 on a pad if the code still works. Skip hypers.

Why not buy a million-dollar limited on day one?

You probably cannot display it on early pads, you cannot trade it for two weeks, and empty platforms earn nothing while it sits in the garage.

Is the Foxzie Edition Audi R8 a good starter?

Yes, if FOXZIER8 still grants it. Community lists treat it as A-tier for a free car: usable display and a decent daily driver.

When do I stop using C-tier fillers?

Once upgraded pads accept better shop earners and the first dealership is close to done. Then follow the Tier List Hub for A-tier income cars.

Do I need the three-vehicle spawn pass as a new player?

No. Fill pads and finish a dealership first. Extra spawns help racers and traders who already own the garage. See latest update.