Car Dealership Tycoon Tier List
Community S-D ranks by trade value, display income, and race role — not an official Foxzie ladder.
This Tier List Hub is a community meta snapshot for Car Dealership Tycoon, the Roblox tycoon and driving game Foxzie released in 2018. It is not an official ranking. Values move after every limited drop, season reset, and trade-hub mood swing, so treat the letters as roles, not a price sheet. Regular servers are online multiplayer with 15 players; the separate Trading Hub runs 32. If you are still claiming a plot, read Getting Started and how to make money before you spend a million on a garage trophy.
How this list is scored
Three jobs fight for the same garage slot, and they do not share a winner.
Trade value is what other players will pay in Trade Tokens or cars. Licensed hypers, old shop-limiteds, and rare event pieces sit here. Community RAP sheets and creator videos disagree by tens of thousands of tokens in a single week. This wiki does not publish peak-pay numbers; check a live board, then assume the number moved.
Display income is what a car prints while it sits on a dealership platform. Shop cars with strong earnings-on-display often beat flashy limiteds for cash, especially before you own nine upgraded platforms. Empty pads earn nothing. Fill them first; chase Cosmetics later. The dealerships guide covers platform unlocks and completion percent.
Race role is track-specific. Drag wants launch and trap speed. Drift wants RWD balance. Circuit and rally want grip and a line you can repeat. A car that is S for tokens can be average on the oval. Pair this hub with races and controls instead of forcing one meta car into every event.
Use the letter that matches the job you care about today. A Zenvo that is S for trades can still be the wrong buy if you have not finished a dealership and cannot list it yet.
S tier — licensed and rare limiteds
S is almost entirely trade inventory. Community consensus keeps licensed Zenvo pieces (TSR-GT, Aurora Agil, and their Foxzie or collector variants) at the top of want lists, with Pagani limiteds and Bugatti Bolide-type limiteds close behind. Older event cars that never reran sit here too, because supply is frozen. Monster Jam is the usual exception to “events never return,” so treat those trucks as more liquid than a one-week quest hyper.
S cars are poor first purchases. They lock for two weeks after you obtain them, they want Trading Hub access, and they do not automatically print the best pad income. Park them in the Limited Museum or a later plot. Details live on limited cars.
A tier — income and race specialists
A is where most active players actually live. High display-income shop cars belong here: they fund the next platform, the next dealership, and the cash limited you actually want. Strong race tools sit beside them — drag specialists for the strip, RWD drift cars for drift events, and a reliable circuit car you already know how to drive.
If code FOXZIER8 still grants the Foxzie Edition Audi R8, keep that car on a pad. It is free, it displays well for a starter, and it is a usable A-tier daily driver until shop money outruns it. Redeem steps are on how to redeem codes. Live strings change; confirm the codes list before you assume the R8 is still in the box.
B tier — mid shop, seasons, and keepers
B covers solid mid shop cars, current season-pass rewards, and starters that still deserve a platform after the first hour. Season cars are not automatically S: most of the lobby owns them the week they drop, so trade value sags even when the model looks expensive. Keep the ones that fill a race niche or a pad you have not upgraded yet. Sell or replace the rest once a better earner fits the same slot.
Bundle cars that rotate through the shop also land in B for most players. They are nicer than Class 1 fillers and worse than a true limited. Buy them when you have spare cash and a free pad, not when you are still unlocking buttons on dealership one.
C tier — early fillers you outgrow
C is the cheap shop layer you buy so platforms are never empty. After codes, those cars are correct. After the first completed dealership, they are ballast. Move them off upgraded pads as soon as a B or A earner fits. Do not delete them from the garage if you still need a beater for deliveries or a second spawn — just stop treating them as your income plan.
D tier — novelty and leftover placeholders
D is novelty vehicles, low-income oddities, and leftover placeholders from removed brands. They can be fun to drive and they can still sit on a pad if nothing else is owned, but they lose the moment a real shop car is affordable. Do not trade real limiteds for a joke car unless you like the joke.
How to spend against this list
New accounts should ignore S until platforms exist. Follow starter cars: redeem codes, buy the cheapest cars that can sit on pads immediately, drive for cash-per-mile, and finish one dealership so trading unlocks. The vehicles guide explains classes and shop filters. The trading guide explains tokens, the two-week lock, and why OG Wraps never leave the original owner.
When a patch lands — fog, a new limited, a firetruck in the shop, a three-vehicle spawn pass — re-read latest update before you reshuffle ranks. Foxzie’s cadence and licensing notes sit on Foxzie and the Updates Hub. Creators who publish RAP talk and trailers are listed on the Players Hub.
If you use third-party automation, that is a different risk surface from in-game Auto Drive. Read the Scripts Hub and keep it off any account you care about. Official links, Discord, and Trello live under links, Discord, and Trello.
Letters will disagree with your favorite YouTuber. That is expected. Rank the job, not the thumbnail.
Frequently Asked Questions
Quick answers for codes, cars, trading, and dealership progress.
Is this an official Car Dealership Tycoon tier list?
No. Foxzie does not publish S-D ranks. This is community meta for trade value, display income, and race roles, and it moves after limiteds and seasons.
Should I buy an S-tier hyper with my first code cash?
No. Fill dealership platforms with cheap shop cars first. Hypers lock for two weeks and need trading access. See starter cars.
Why do trade values disagree between videos?
RAP is a community estimate. New limiteds spike, season cars flood, and a two-week lock hides supply. Never treat a screenshot as a live price.
Where do limited types and OG Wrap rules live?
On limited cars. Shop-limiteds can return at a markup with OG Wrap for original buyers; most event cars do not rerun.
Does online multiplayer change the meta?
Yes. You share 15-player servers and a 32-player Trading Hub, so demand for licensed limiteds is player-driven, not PvE loot.